Esports Market Share, Growth Opportunities, and Forecast 2024-2032

Comments · 24 Views

The global esports market size reached US$ 1.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 8.2 Billion by 2032, exhibiting a growth rate (CAGR) of 18% during 2024-2032.

The latest report by IMARC Group, titled “Esports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2024-2032” offers a comprehensive analysis of the esports market trends. The report also includes competitor and regional analysis, along with a breakdown of segments within the industry.

The global esports market size reached US$ 1.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 8.2 Billion by 2032, exhibiting a growth rate (CAGR) of 18% during 2024-2032.

Esports Market Trends:

The increasing popularity of online gaming and the growing number of gaming enthusiasts is driving the global market. Moreover, the rising investment from major companies and sponsors seeking to capitalize on the vast audience reach of esports tournaments enhances the market's financial stability. Furthermore, advancements in technology, particularly in streaming services and virtual reality, have improved viewer experience, attracting more spectators. Additionally, the proliferation of high-speed internet and the expansion of smartphone usage have made esports more accessible to a broader audience. Besides, the establishment of professional leagues and structured tournaments has provided a formal platform for competitive gaming, increasing its legitimacy. The integration of esports in educational institutions as a part of extracurricular activities further promotes its growth. The increasing prize pools and the potential for lucrative careers in esports continue to draw talented players into the fold.

Get Sample Copy of Report at – https://www.imarcgroup.com/esports-market/requestsample

Global Esports Market Scope & Growth Analysis:

The scope of the market is broadening due to the incorporation of esports into mainstream media channels and traditional sports networks. As per market analysis, the diversification of game genres within esports, ranging from strategy to sports simulation games, has attracted a diverse player base. The growing trend of cross-platform play, allowing gamers to compete across different devices, is another factor broadening the market scope. Strategic partnerships between esports organizations and traditional sports teams have fostered a hybrid model that appeals to both gaming and sports enthusiasts. The development of esports arenas and the hosting of large-scale live events have enhanced the spectator experience, encouraging more fan engagement. Furthermore, the adoption of esports by educational institutions as a part of their curriculum is nurturing new talent and increasing participation. The continuous innovation in game development and the introduction of new titles keep the market dynamic and appealing. The globalization of esports, with international tournaments drawing competitors and audiences from around the world, highlights its widespread appeal and potential for further scope.

Competitive Landscape with Key Players:

  • Activision Blizzard Inc.
  • Capcom Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • FACEIT
  • Gameloft SE (Vivendi SE)
  • Gfinity PLC
  • Intel Corporation
  • Modern Times Group
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Riot Games Inc
  • Valve Corporation
  • Zynga Inc.

Key Market Segmentation:

Breakup by Revenue Model:

  • Media Rights
  • Advertising and Sponsorships
  • Merchandise and Tickets
  • Others

Breakup by Games:

  • Multiplayer Online Battle Arena (MOBA)
  • Player vs Player (PvP)
  • First Person Shooters (FPS)
  • Real Time Strategy (RTS)

Breakup by Platform:

  • PC-based Esports
  • Consoles-based Esports
  • Mobile and Tablets

Breakup by Region:

  • North America (United States, Canada)
  • Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Others)
  • Latin America (Brazil, Mexico, Others)
  • Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)

Key Highlights of the Report:

  • Market Performance 
  • Market Outlook
  • Porter’s Five Forces Analysis
  • Market Drivers and Success Factors
  • SWOT Analysis
  • Value Chain
  • Comprehensive Mapping of the Competitive Landscape

Why Choose IMARC Research Report:

  • Strong Market Research Expertise
  • Targeted Marketing Strategies
  • Innovative Solutions
  • Comprehensive Analysis
  • Accuracy and Reliability
  • Provides Insightful Forecasts
  • Available Customization Options
  • Strong Customer Service

Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.

About Us:

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.

Contact US:

IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Email: sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
United States: +1-631-791-1145

disclaimer
Comments