IMARC Group, a leading market research company, has recently releases report titled “India Esports Market: Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2023-2028″, The study provides a detailed analysis of the industry, including the India esports market share, size, trends, and growth forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.
Report Highlights:
How big is the Indian esports market?
The India esports market size reached US$ 165.7 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 522.6 Million by 2028, exhibiting a growth rate (CAGR) of 21.1% during 2023-2028.
What is Esports?
Esports refers to the competitive realm of video gaming, where individuals or teams compete in organized, multiplayer game contests. It encompasses a variety of game types, including real-time strategy, first-person shooter, a multiplayer online battle arena, and battle royale games. Esports possess various features, including live streaming, professional commentary, and match analysis. It is comprised of several components, such as players, teams, leagues, tournaments, sponsors, and broadcasters. Esports exhibit various properties akin to traditional sports, such as teamwork, competition, and strategy. It is widely used for leisure, professional sports, live streaming entertainment, interactive audience platforms, game development, team management, merchandising, and advertising. Esports foster strategic thinking, improve hand-eye coordination, promote teamwork, and offer lucrative career opportunities. In addition, it is known for its large and growing fan base, scalability, diversity, and significant potential for revenue generation through sponsorships and media rights.
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India Esports Market Trends:
The escalating participation in esports, owing to the growing youth population with increasing disposable income and an affinity towards gaming, is driving the market growth. Additionally, the widespread availability and adoption of smartphones, which provide an accessible platform for mobile esports, is propelling the market growth. Besides this, the ongoing improvement in internet infrastructure and affordable data rates, which have made online gaming more accessible to a broader audience, is boosting the market growth. Furthermore, the increasing number of game developers and publishers that are investing in the Indian market, recognizing its potential, is acting as another growth-inducing factor. In addition, the burgeoning startup ecosystem in India, giving rise to numerous esports platforms and leagues, is catalyzing the market growth. Apart from this, the increasing strategic partnerships and investments from international esports entities, which have enhanced esports viability and connectivity, are fueling the market growth. Moreover, the implementation of supportive government policies recognizing esports as a legitimate sport is strengthening the market growth. Along with this, the widespread prevalence of brand sponsorships, as companies aim to leverage the market's expansive reach to a young and engaged demographic, is contributing to the market growth.
India E-sports Market 2023-2028 Competitive Analysis and Segmentation:
Competitive Landscape With Key Players:
The competitive landscape of the India e-sports market has also been examined along with the profiles of the key players.
Key Market Segmentation:
The report has segmented the India e-sports market on the basis of revenue source, games, platform and region.
Breakup by Revenue Source:
- Advertising
- Media Rights
- Merchandise and Tickets
- Publisher Fees
- Sponsorship
Breakup by Games:
- Multiplayer Online Battle Arena (MOBA)
- Player Vs. Player (PvP)
- First Person Shooters (FPS)
- Real Time Strategy (RTS)
Breakup by Platform:
- PC-Based Esports
- Consoles-Based Esports
- Mobile and Tablets
Breakup by Region:
- North India
- West and Central India
- South India
- East India
Browse the full report with TOC List of Figures: https://www.imarcgroup.com/india-esports-market
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