Esports Study by Latest Research, Trends, and Revenue till Forecast

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The global esports market size was worth USD 1,178 million in 2021. It is expected to reach USD 5,743 million by 2030, growing at a CAGR of 21.9% during the forecast period (2022–2030).

Esports Market Information

The Esports Market Report provides essential insights for business strategists, offering a comprehensive overview of industry trends and growth projections. It includes detailed historical and future data on costs, revenues, supply, and demand, where applicable. The report features an in-depth analysis of the value chain and distributor networks.

Employing various analytical techniques such as SWOT analysis, Porter’s Five Forces analysis, and feasibility studies, the report offers a thorough understanding of competitive dynamics, the risk of substitutes and new entrants, and identifies strengths, challenges, and business opportunities. This detailed assessment covers current patterns, driving factors, limitations, emerging developments, and high-growth areas, aiding stakeholders in making informed strategic decisions based on both current and future market trends. Additionally, the report includes an examination of the Automatic Rising Arm Barriers sector and its key opportunities.

According to Straits Research, the global Esports market size was valued at USD 1178 Million in 2021. It is projected to reach from USD XX Million in 2022 to USD 5743 Million by 2030, growing at a CAGR of 21.9% during the forecast period (2022–2030).

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TOP Key Industry Players of the Esports Market

  1. Modern Times Group
  2. Activision Blizzard Inc.
  3. Electronic Arts Inc.
  4. Riot Games Inc. (Tencent Holdings Ltd)
  5. Epic Games Inc.
  6. Gfinity PLC
  7. FACEIT
  8. Capcom Co. Ltd
  9. Valve Corporation
  10. Nintendo Co. Ltd
  11. iRacing

Global Esports Market: Segmentation

As a result of the Esports market segmentation, the market is divided into sub-segments based on product type, application, as well as regional and country-level forecasts. 

  1. By Revenue Model
    1. Media Rights
    2. Advertising And Sponsorships
    3. Merchandise And Tickets
    4. Others
  2. By Streaming Platform
    1. Twitch
    2. YouTube
    3. Others (DouYu and Huya)
  3. By Device Type
    1. Smartphones
    2. Smart TVs
    3. Desktops
    4. Laptops
    5. Tablets
    6. Gaming Consoles
  4. By Gaming Genre
    1. Real-time Strategy Games
    2. First Person Shooter Games
    3. Fighting Games
    4. Multiplayer Online Battle Arena Games
    5. Mass Multiplayer Online Role-playing Games

You can check In-depth Segmentation from here: https://straitsresearch.com/report/esports-market/segmentation

Reasons for Buying This Report:

  • Provides an analysis of the evolving competitive landscape of the Automatic Rising Arm Barriers market.
  • Offers analytical insights and strategic planning guidance to support informed business decisions.
  • Highlights key market dynamics, including drivers, restraints, emerging trends, developments, and opportunities.
  • Includes market estimates by region and profiles of various industry stakeholders.
  • Aids in understanding critical market segments.
  • Delivers extensive data on trends that could impact market growth.

Research Methodology:

  • Utilizes a robust methodology involving data triangulation with top-down and bottom-up approaches.
  • Validates market estimates through primary research with key stakeholders.
  • Estimates market size and forecasts for different segments at global, regional, and country levels using reliable published sources and stakeholder interviews.

Buy Now @ https://straitsresearch.com/buy-now/esports-market

About Straits Research

Straits Research is dedicated to providing businesses with the highest quality market research services. With a team of experienced researchers and analysts, we strive to deliver insightful and actionable data that helps our clients make informed decisions about their industry and market. Our customized approach allows us to tailor our research to each client's specific needs and goals, ensuring that they receive the most relevant and valuable insights.

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